My name is Lina, I'm currently a journalism major in university with a passion for writing articles and stories. Reading books has always been a hobby of mine ever since I was little, I believe words have the power to resonate with people and I absolutely adore the idea that two people can read the same book and have completely different settings/themes to the story. My passion for reading often gushes forth in the content I write, so much that i'd like to write a book someday!
We see the devs spawn into what is a level 5 City Node, Elven themed, filled with NPC's and life.
In this detailed node window we see a bunch of systems that are working behind the scenes. We see a progression bar that shows us that this node is level 5 (City Stage) and is 1/4th of the way to becoming a Metropolis. We also see the total citizens of the node, the tax rate that is set by the mayor of the node (in this case Steven) and we got some information on the 'Trade Agreements' system. Trade...
European My.com site for Ashes of Creation can be found here
Apocalypse will be monetized via a Legendary Pass. (A free version will also be available)
All Alpha 1 backers will receive lifetime membership of the 10$ legendary pass.
New livestreams showcasing MMORPG development next week and how BR assets are used in the MMORPG.
Players are now able to register for the Open Beta of the Ashes of Creation Apocalypse testing phase here
The apocalypse testing phase will include a monetization model known as a "Adventure Pass' similar to a Battle Pass which will let...
About the event:
Ashes of Creation's yearly Hallows Eve celebration is back! This time around featuring 4 competitions instead of 3 with a far more interesting prize! Whether you're amazing at cosplay, a legend at making memes, an outstanding artist or a tantalising author, there's room for you to share your creation! The event comprises of 4 criteria that you can enter and turn your submissions in for a chance to win a 500$ Intrepid pack which is no longer sold in the AoC store. So if you missed out on it or would like that sweet name reservation, this is your chance to prove your worth and enter the competition!
With the unveil of the Alpha 1 combat trailer, I decided to share my analysis of the trailer to highlight noteworthy elements and discuss them in detail. In case you missed it, you can view the full trailer here. The key points that I took away from the trailer are below, followed by my thoughts on each of them. Please let me know if you enjoyed reading this article, I'd love to do more of these in the future!
Potion Launcher Physics
ADS (Aim Down the Sight)
Weapon Swapping & Reloading
Mobile Casting & Mobility
Sonar & Stealth Counters
The closest combat system that this can be compared to is Wildstar. I’ve created a simple visual...
Over 500,000 players are registered on the site with Alpha 1 beginning in September.
Public Roadmap of the game's development to be unveiled at PAX west.
Player Choice playing a key role:
Steven and Jeffrey insisted on player choice, the goal being to offer various choices to the player (in regards to crafting, exploring, etc.). As such, they hope to steer away from standard progression paths by implementing the following methods:
Diversified progression paths.
Advancing the economy of the world.
Contributing to a node as a citizen.
Focusing on your interests within your freehold.
Everything contributes to the development of the world, resulting in each server being different.
Games that AoC draws inspiration from:
When asked regarding games that AoC derived inspiration...
Intrepid Studios is coming to Europe at Gamescom in Germany (21st August 2018).
Name Reservation will be available sometime during Alpha 1 Phase 2 (Hopefully).
Alpha 1 Testing Phase Breakdown:
The Ashes of Creation Alpha 1 is set to begin during the third week of September and will go on for almost 7 months. The Alpha 1 test will focus on three major tests:
Open world Battlegrounds
Castles and Sieges
City 'Horde' Mode
Open world Battlegrounds:
Offering variable combat modes with testing upto a 100 players. They'd like to provide consistent Battleground testing where players will be able to complete a match and instantly queue up for another to ensure heavy testing of the feature. Focused on Matchmaking.
Castles and Sieges:
The objective is to test stability with upto 200 players to ensure...