My name is Lina, I'm currently a journalism major in university with a passion for writing articles and stories. Reading books has always been a hobby of mine ever since I was little, I believe words have the power to resonate with people and I absolutely adore the idea that two people can read the same book and have completely different settings/themes to the story. My passion for reading often gushes forth in the content I write, so much that i'd like to write a book someday!
Game Developer's Conference 2019 went well for Intrepid.
Intrepid have hired 18 new personnel in 2019 and are looking to hire 17 more.
More information on Node types and Governments in upcoming blogs.
First part of Developer Diaries - Nodes released.
Community contests are being planned.
Nodes Developer Diary:
The stream opens with the showcase of the nodes developer diary - The community's first look behind the scenes into the technology that goes into building the nodes for the world of Ashes of Creation. The developer diaries are a series of pre-recorded video blogs that are being created by Margaret to give the community insight into how things work behind the scenes at Intrepid studios. This first developer diary covers the intricate ways in which the node technology built by intrepid is used to procedurally populate a node with the various assets required to make a node...
Q: The QA opens with less of a question and more of a rant/blame by the players asking why did Intrepid make a battle royale(BR) instead of Alpha 1. Fun vulgar language was thrown around. Millennials wanting attention etc
A: The BR mode was created to test background infrastructure and basic mechanics already present in the Alpha 0. BR is the most suitable game mode for this type of testing with the amount of players desired. The side time to get the game mode operational was minimal considering graphics, animations, world design are all going into the final MMO. Only weapons and abilities were made tailored for the battle royale.
Q: Why was the Alpha 0 battlegrounds not used in place of battle royale?
A: The battlegrounds/A0 were under a different architecture than the battle royale and mmo, requiring the same if not more effort to transition into. Also the BR has a larger capacity compared to the 3v3 5v5.
Q: What percentage of the game is complete?
A: No percentage Steven is comfortable sharing. But almost all key systems are in place.
Enjoy a sneak peak of the Siege Maps for the Ashes of Creation MMORPG coming soon to Ashes of...
Castle Siege Information:
Intrepid showcased 2 whole castles for the castle siege and Steven teased that these were 2 of the 5 castles that would exist in the MMORPG. The first castle is the Aelan human castle...
We see the devs spawn into what is a level 5 City Node, Elven themed, filled with NPC's and life.
In this detailed node window we see a bunch of systems that are working behind the scenes. We see a progression bar that shows us that this node is level 5 (City Stage) and is 1/4th of the way to becoming a Metropolis. We also see the total citizens of the node, the tax rate that is set by the mayor of the node (in this case Steven) and we got some information on the 'Trade Agreements' system. Trade agreements basically are agreements between two nodes that lets players do certain specific caravan runs...
European My.com site for Ashes of Creation can be found here
Apocalypse will be monetized via a Legendary Pass. (A free version will also be available)
All Alpha 1 backers will receive lifetime membership of the 10$ legendary pass.
New livestreams showcasing MMORPG development next week and how BR assets are used in the MMORPG.
Players are now able to register for the Open Beta of the Ashes of Creation Apocalypse testing phase here
The apocalypse testing phase will include a monetization model known as a "Adventure Pass' similar to a Battle Pass which will let players complete various quests and achievements within the Apocalypse testing mode and all 3 of its...
About the event:
Ashes of Creation's yearly Hallows Eve celebration is back! This time around featuring 4 competitions instead of 3 with a far more interesting prize! Whether you're amazing at cosplay, a legend at making memes, an outstanding artist or a tantalising author, there's room for you to share your creation! The event comprises of 4 criteria that you can enter and turn your submissions in for a chance to win a 500$ Intrepid pack which is no longer sold in the AoC store. So if you missed out on it or would like that sweet name reservation, this is your chance to prove your worth and enter the competition!
With the unveil of the Alpha 1 combat trailer, I decided to share my analysis of the trailer to highlight noteworthy elements and discuss them in detail. In case you missed it, you can view the full trailer here. The key points that I took away from the trailer are below, followed by my thoughts on each of them. Please let me know if you enjoyed reading this article, I'd love to do more of these in the future!
Potion Launcher Physics
ADS (Aim Down the Sight)
Weapon Swapping & Reloading
Mobile Casting & Mobility
Sonar & Stealth Counters
The closest combat system that this can be compared to is Wildstar. I’ve created a simple visual to help explain the process of hit registration when it comes to melee weapons. Upon taking a...
Over 500,000 players are registered on the site with Alpha 1 beginning in September.
Public Roadmap of the game's development to be unveiled at PAX west.
Player Choice playing a key role:
Steven and Jeffrey insisted on player choice, the goal being to offer various choices to the player (in regards to crafting, exploring, etc.). As such, they hope to steer away from standard progression paths by implementing the following methods:
Diversified progression paths.
Advancing the economy of the world.
Contributing to a node as a citizen.
Focusing on your interests within your freehold.
Everything contributes to the development of the world, resulting in each server being different.
Games that AoC draws inspiration from:
When asked regarding games that AoC derived inspiration from, Steven shared the following points:
Intrepid Studios is coming to Europe at Gamescom in Germany (21st August 2018).
Name Reservation will be available sometime during Alpha 1 Phase 2 (Hopefully).
Alpha 1 Testing Phase Breakdown:
The Ashes of Creation Alpha 1 is set to begin during the third week of September and will go on for almost 7 months. The Alpha 1 test will focus on three major tests:
Open world Battlegrounds
Castles and Sieges
City 'Horde' Mode
Open world Battlegrounds:
Offering variable combat modes with testing upto a 100 players. They'd like to provide consistent Battleground testing where players will be able to complete a match and instantly queue up for another to ensure heavy testing of the feature. Focused on Matchmaking.
Castles and Sieges:
The objective is to test stability with upto 200 players to ensure they have the right values and spawn timers for various mechanics.