My name is Lina, I'm currently a journalism major in university with a passion for writing articles and stories. Reading books has always been a hobby of mine ever since I was little, I believe words have the power to resonate with people and I absolutely adore the idea that two people can read the same book and have completely different settings/themes to the story. My passion for reading often gushes forth in the content I write, so much that i'd like to write a book someday!
With the unveil of the Alpha 1 combat trailer, I decided to share my analysis of the trailer to highlight noteworthy elements and discuss them in detail. In case you missed it, you can view the full trailer here. The key points that I took away from the trailer are below, followed by my thoughts on each of them. Please let me know if you enjoyed reading this article, I'd love to do more of these in the future!
Over 500,000 players are registered on the site with Alpha 1 beginning in September.
Public Roadmap of the game's development to be unveiled at PAX west.
Player Choice playing a key role:
Steven and Jeffrey insisted on player choice, the goal being to offer various choices to the player (in regards to crafting, exploring, etc.). As such, they hope to steer away from standard progression paths by implementing the following methods:
Diversified progression paths.
Advancing the economy of the world.
Contributing to a node as a citizen.
Focusing on your interests within your freehold.
Everything contributes to the development of the world, resulting in each server being different.
Intrepid Studios is coming to Europe at Gamescom in Germany (21st August 2018).
Name Reservation will be available sometime during Alpha 1 Phase 2 (Hopefully).
Alpha 1 Testing Phase Breakdown:
The Ashes of Creation Alpha 1 is set to begin during the third week of September and will go on for almost 7 months. The Alpha 1 test will focus on three major tests:
Open world Battlegrounds
Castles and Sieges
City 'Horde' Mode
Open world Battlegrounds:
Offering variable combat modes with testing upto a 100 players. They'd like to provide consistent Battleground testing where players will be able to complete a match and instantly queue up for another to ensure heavy testing of the feature. Focused on Matchmaking...