I am Ziltch, a 29 years old male from Norway who loves games and stories. What got me into games in the first place was the stories. I work with programming as an every day job, and do some hobby projects on the side. Besides these things I do climbing every now and then, play Go sometimes and read. I read a bit too much to be honest....
First of all, Race.
The different races have different base stats, so this will be one of the most important influences to your character as it decides the base values. Race is also one of the stat growth variables.
Your choice in race is one of the things that decides how your stats will grow,
one race might get more Strength per level up compared to another which may grow agility much faster, to mention an example.
Your Race will also give you Augments to use on your skills, it’s kind of like this game’s take on racial abilities.
Another thing race will influence outside of your own character is the Nodes.
The race that has most contributed to a Node’s experience will influence it’s visual appearance. If Empyreans have contributed most experience to the Node, the Node...
Hello there, Ziltch here and today I will be talking about Caravans.
A system which I think is being underestimated a bit in some regards.
First the basics! Caravans are a means of transporting materials around in the world, as there will be almost no fast travel, combined with the limitations of your own inventory (and mules), caravans will be the only eligible method of mass transportation of resources.
And you need mass transport of resources, why? Because you cannot feed a market that is far away easily by transporting small amounts. So there is a lot to earn if you are willing to take the risk.
I will talk about the importance of Caravans at the end.
Hello there, Ziltch here and today I will be talking about crafting/artisanship, but first, let’s go over the basics.
(Every Profession’s link either redirects to the Wiki, or redirects to Intrepid Video)
In Ashes of Creation, Artisans are divided into three different categories.