Ashes of Creation Apocalypse

All news relating to APOC.
March 8th Stream Recap - New castle siege footage!
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Main Highlights:
  • New castle siege footage released.
  • Alpha 1 pushed back, it is no longer planned for Q2. No new date given at this time.
  • They are no longer expecting the game to be released before 2020.
  • All previously announced dates (Q2 for Alpha 1, Q3 for Alpha 2, release before 2020 etc) have been erased.
  • Vastly improved communication and development/content updates. Monthly streams, detailed articles focusing on game systems (such as nodes), dev-diaries, competitions etc.
    • For March the topic is nodes, so expect a lot of interesting details about the node system!
  • Lots of interesting questions, especially regarding how guild halls will function in the game.
New Castle Sieges Footage:

  • Various siege weapons displayed. Destruction of walls.
  • Shows the relic of the castle, they key objective.
  • Also showcases a objective torch. Changes color depending on who...
Ashes of Creation: Apocalypse development clarification
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Steven shared some development insight on Discord today, explaining the reasoning behind creating the Apocalypse side-project and the choice of battle royale game mode.

I think this statement sums it up pretty well:

Steven:
"It only had to do with three things (Regarding APOC): Testing the systems we wanted to test, spending as little time as possible creating something to achieve the previous point, and getting it done in a timeline that allowed us to fix/change what needed to be changed before alpha/beta of the MMORPG."

And here is the rest of his message, where he explains more in detail:

Steven:
"So, to recap the reasoning we developed APOC (or originally what we intended Alpha One Phase 1 to be), was to address concerns about combat, and specifically how we would integrate action combat into a hybrid combat system for Ashes. When we planned how to best accommodate this intent, we desired massive design date from skill usage, reticle accuracy, camera POV, high frequency player populations etc (long list)...

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