First of all, Race.
The different races have different base stats, so this will be one of the most important influences to your character as it decides the base values. Race is also one of the stat growth variables.
Your choice in race is one of the things that decides how your stats will grow,
one race might get more Strength per level up compared to another which may grow agility much faster, to mention an example.
Your Race will also give you Augments to use on your skills, it’s kind of like this game’s take on racial abilities.
Another thing race will influence outside of your own character is the Nodes.
The race that has most contributed to a Node’s experience will influence it’s visual appearance. If Empyreans have contributed most experience to the Node, the Node...
***Author's Note: There is still much mystery surrounding the AoC Mage class and all other classes. As such, the following article talks about what little is known and speculation on what could be. Expect changes as development continues and more solidified content.***
Table of Contents
Introduction: Why Mages?
Wait What is a Mage Again?
Mage Spell Categories
Current Mage Spells
Introduction: Why Mages?
When I first started playing MMORPGs over 12 years ago an image seared into my memory that I have never forgotten. It was a cinematic opening for a new game and within the trailer there sat a figure upon high. A fearsome spectacle, the powerful mage stood on the ramparts of a tall tower, collected the power of magic into his hands and hurled massive balls of flame down at his enemies before flash freezing the entire location he stood upon...
Over 100 people are working on the game right now in their developer team, and this is expected to grow to 200 people before the end of this year.
New gameplay video showcasing the new action combat system
Castle siege mode is shown
Horde mode - city siege is shown
Alpha 1 Phase 1 stress test phase begins this week! A selection of Alpha 1 backers will be drawn randomly.
Alpha 1 backers will be testing each of the 3 battleground modes first for about a month, but then anyone with a registered account can also test the battlegrounds!
Alpha 2 confirmed to begin in Q3 2019
40 000 signed up for alphas and betas
The team: Akil Hooper (lead technical designer), Jeff Bard (lead game designer), Steven Sharif (CEO, creative director), Mat Broome (lead character artist), Micheal Bacon (lead environment artist). ...
Finally we got the newsletter from Intrepid, which provided us with some great information. The biggest news is that Alpha 1 phase 1 is confirmed starting week 3 of September! Phase 2 is planned for early Q2 2019.
As announced previously, Alpha 1 sales in the store is closing soon. They have currently over 8500 participants so far, of the cap of 10 000 participants. The last day for Alpha One pre-order packs ends on August 15th, which is also the day the pre-order cosmetics updates on all the packs. So if you want to upgrade your pack to get Alpha 1 access, this is the time.
Phase 1 of Alpha 1, coming in the 3rd week of September, will be focusing on action combat and PvP related mechanics in the game. Testing action, siege systems, adaptive AI in the horde mode and more.
Confirmed so far:
Open World battlegrounds
Castle Sieges (Guild vs Guild)
City Defense "Horde Mode".
More info to be announced at their PAX Panel next month...
BCG welcomes us to a community podcast with Greypelt, Okies, Truth Eternal and of course Steven Sharif as special guest. This is a great podcast, and I strongly recommend watching it. A link to the full podcast is at the bottom of this article. My favorite questions that got answered today, are marked in purple.
BCG: Why do you prefer MMORPGs to other game genres?
Steven: MMOs is a unique genre, providing the same ability to connect with people all across the world. With my previous guild, which I started in 2002, we had thousands of members. It was such a unique ability to turn on vent/TS and chat together with people across the world and bonding with them. Just the experience to fight with them, engaging in server wars, grafting and gathering the best gear.. You know, it is such a unique experience and that's why it is so near to my heart.
BCG: Why do you think that Ashes of Creation was so well received? The whole...
What a great livestream last night! The stream, which lasted for about 1 hour, featured Steven, Jeffrey and Bacon. We first got a brief introduction, where they talked about bacon stuff (of course!), their Kickstarter office bet (Tristan cheated!) and how their team has increased from 30 to 70 in the last year. Very impressive! They are currently working on housing and environments, and we have some images shared which you can check out bellow.
The gang ready for another live stream!
First PvE raid video and Alpha 1 build ahead of schedule
We got shared a video from a recent Alpha 0 test, where they focused on PvE raid mechanics. The current size for raids was confirmed to be 40 players, but being alpha this can obviously change later. Steven also mentioned that they are impressed by the Epic engine, and their progress for the networking, bringing vast improvements compared to the state of the game 1 year ago. The game looks...
Yesterday Dungeon Crawler Network shared their recent interview with Intrepid Creative Director Steven Sharif. If you haven't seen the "From The Ashes" podcasts by DCN, you should definitely check them out. In addition to Steven Sharif, we also have the podcast hosts Aggelos, Alpha Soul and Stormzlord. In this article you will find most questions and topics that they talked about, and if you want to check out the whole video there is a link at the bottom.
The podcast panel during yesterdays episode of From The Ashes
PAX and Alpha 0
Steven mentioned that they received a lot of feedback after PAX, and of course some of it related to the combat mechanics. Steven and his team believes in transparency during the development process and wants the community to be a part of the process. The game is still in a pre-alpha state, they really haven't spent any time on combat. The next milestone will be the Alpha 1 phase, with a big focus on...
The first day of PAX East is over, and it is time to recap! For the first hours of the stream we got to see the PAX visitors playing the PAX demo. Some of you probably recognized parts from the dwarf dungeon, which we have been shown footage from on a previous live stream. As a great way to finish off Day 1, Steven and his colleagues decided to play through the demo with us!
We start off by seeing a level 3 node at the village level. The last time we saw this node, it was being attacked by a boss, which had come out from his mountain cave to attack the node. One of the many great things about Ashes of Creation is that the game world will react to the player actions, in this case the node upgrade triggered the boss to attack the node. The villagers then had to defeat the boss to keep the node safe.
Sidebar: Notice the hilarious bug when one of the party members tried to mount a horse. Steven said they tried to get horses ready for the PAX demo, but as you can see it...
Finally we can put our eyes on the complete list of classes in AoC. There are in total 64 different combinations of classes that you can chose, which is mighty impressive. There have been previous MMO games that have tried the same "primary & secondary" combo classes such as this (RIFT for example), so it will be exciting to see how this is going to work in AoC.
While your primary class will be locked, you can opt to change your secondary class if you decide to change your mind. After all, it is going to be hard knowing, before testing, which of the classes are going to be perfect for your character.
A new year has begun, and we will get to know a lot more about AoC while the Alpha tests continue throughout the year.
Here is the full press release from Intrepid Studios:
One of the most important decisions you’ll make in your Ashes of Creation career is picking your class. It shouldn’t be something you stress over too much, but it also needs to be something that lets you...