Combat

News about the PvP/PvE combat system (sieges, arena, battlegrounds etc.) in AoC.
Battle royale squad play stream footage! [Round-up of all the videos from October 14th]
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Yesterday Steven decided to drop the NDA temporarily for official content creators, which resulted in lots of streamers providing live gameplay footage from the battle royale squad testing. The test lasted for about 3 hours, providing Intrepid with tons of useful information.

Steven also shared on Twitter that next week, also those who are not official content creators, will be able to stream and share their content from the Alpha 1 Arena test.


Check out all the awesome videos from yesterday:

itsZiz having fun in the stress test yesterday, finally being able to stream it to the public!

itsZiz:

khasino:

Paradox Gaming...
Twitch Livestream Recap - 9/27/18
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Main Headlines
  • Stress test planned to continue until October 5
  • NDA planned to lift October 5
  • Next test dates Friday 9/28 to Sunday 9/30.
Battle Royale Notes
  • Battle royale mode is loosely built into the lore of Ashes of Creation
    • Events of the mode take place during the mass exodus from Verra
    • Games start with a failed travel attempt through the portal to escape
  • Players testing the mode will have progression and experience tracked
    • Cosmetic rewards will be earned for launch of AOC themed after ancient Verra culture during the exodus
  • Why battle royale mode?
    • It's fun
    • It's easy to make
    • It's action combat oriented
  • Royale mode may not be implemented into AOC official launch
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Alpha 1 Stress Test Thoughts: Updated 9/23/18
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I was one of the lucky 250 to gain access to alpha 1 stress test on Sept. 7. Here's a few thoughts on the game's battle royale mode and visuals...

The game mode was a standard battle royale last Man standing. We were only allowed to queue for solo. If you've played fortnite or are just familiar with the genre, you know how the game mode goes. Special abilities like high jumps or explosion arrows were locked to the weapons. Some armor dropped with camouflage specials which did seem like a major cheat mode.

The visuals on the other hand were out of this world. My game defaulted to epic settings causing a minor stutter, which was corrected by dropping shadows down. Playing on lowest graphic setting didn't hurt the visuals much at all, even looking better than other AAA games on max settings. Every element of the game looked beautiful. Plants to trees to water. The weapon effects...
PAX West 2018 Panel Recap - Lots of Alpha 1 info and gameplay video! Alpha 1 Phase 1 will feature 3 battlegrounds!
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Main headlines
  • Over 100 people are working on the game right now in their developer team, and this is expected to grow to 200 people before the end of this year.
  • New gameplay video showcasing the new action combat system
    • Castle siege mode is shown
    • Horde mode - city siege is shown
  • Alpha 1 Phase 1 stress test phase begins this week! A selection of Alpha 1 backers will be drawn randomly.
  • Alpha 1 backers will be testing each of the 3 battleground modes first for about a month, but then anyone with a registered account can also test the battlegrounds!
  • Alpha 2 confirmed to begin in Q3 2019
  • 40 000 signed up for alphas and betas

The team: Akil Hooper (lead technical designer), Jeff Bard (lead game designer), Steven Sharif (CEO, creative...
Kirby's Alpha 1 Combat Analysis
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With the unveil of the Alpha 1 combat trailer, I decided to share my analysis of the trailer to highlight noteworthy elements and discuss them in detail. In case you missed it, you can view the full trailer here. The key points that I took away from the trailer are below, followed by my thoughts on each of them. Please let me know if you enjoyed reading this article, I'd love to do more of these in the future!
  • Melee Telegraphs
  • Potion Launcher Physics
  • Headshot Hitboxes
  • ADS (Aim Down the Sight)
  • Weapon Swapping & Reloading
  • Mobile Casting & Mobility
  • Sonar & Stealth Counters
  • Un-obstructed Teleport
  • Weightless Actions
  • Final Thoughts

Melee...
Action Combat Preview - August 17th Livestream and Special Guests
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Special Announcements:
  • Intrepid Studios is coming to Europe at Gamescom in Germany (21st August 2018).
  • Name Reservation will be available sometime during Alpha 1 Phase 2 (Hopefully).

Alpha 1 Testing Phase Breakdown:
The Ashes of Creation Alpha 1 is set to begin during the third week of September and will go on for almost 7 months. The Alpha 1 test will focus on three major tests:
  1. Open world Battlegrounds
  2. Castles and Sieges
  3. City 'Horde' Mode
Open world Battlegrounds:
Offering variable combat modes with testing upto a 100 players. They'd like to provide consistent Battleground testing where players will be able to complete a match and instantly queue up for another to ensure heavy testing of the feature. Focused on Matchmaking...
Alpha 1 Phase 1 coming next month - Phase 2 planned for early Q2 2019
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Finally we got the newsletter from Intrepid, which provided us with some great information. The biggest news is that Alpha 1 phase 1 is confirmed starting week 3 of September! Phase 2 is planned for early Q2 2019.

As announced previously, Alpha 1 sales in the store is closing soon. They have currently over 8500 participants so far, of the cap of 10 000 participants. The last day for Alpha One pre-order packs ends on August 15th, which is also the day the pre-order cosmetics updates on all the packs. So if you want to upgrade your pack to get Alpha 1 access, this is the time.

Phase 1 of Alpha 1, coming in the 3rd week of September, will be focusing on action combat and PvP related mechanics in the game. Testing action, siege systems, adaptive AI in the horde mode and more.
Confirmed so far:
  • Open World battlegrounds
  • Castle Sieges (Guild vs...
Preview of environments for Alpha 1 - Livestream July 9th with questions and answers
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Intrepid Studios was back with another livestream yesterday, giving us some new info on what they are working on, answering questions from the community, talking about Stevens birthday, baconfirmedTM (patent pending) and more. Also, what's a livestream from Intrepid without some mic static and video/audio problems? Feels like home <3 So let's dive into the details of the stream!

livestream july.jpg

New combat system in the works - will be featured during their next stream

Steven and Jeffrey opened up talking about the team being "knee-deep" in design and implementations of the combat systems, in preparations for Alpha 1. They are trying to make it feel good, be reactive, and making it seem like a an extension of you. Takes a lot of work obviously, but making good progress. Steven did then announce that during their...
First look at PvP castle sieges in Ashes of Creation!
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The Intrepid team is working hard to bring us Alpha 1 later this year, which will focus on some large PvP elements such as castle sieges. So to our big surprise, Steven just finished a playtest in Alpha 0 during the first part of the stream (so the playtest was why the stream was delayed 1 hour). While Steven was busy having fun with the play-testers, Bacon, Jeffrey and Peter guided us through the traditional questions and answers section.
What I personally found to be the most interesting questions and answers, I have marked in purple and moved up. You can read these further down on the page. Credit for the write-up of the Q&A section goes to AoC Wiki.

But first, the highlight of the stream:
Guild castle siege sneak-peak with Steven!


Right into the...
Interview with Steven Sharif - Ashes of Creation Community Podcast #024 [BCG]
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BCG welcomes us to a community podcast with Greypelt, Okies, Truth Eternal and of course Steven Sharif as special guest. This is a great podcast, and I strongly recommend watching it. A link to the full podcast is at the bottom of this article. My favorite questions that got answered today, are marked in purple.


BCG: Why do you prefer MMORPGs to other game genres?
Steven:
MMOs is a unique genre, providing the same ability to connect with people all across the world. With my previous guild, which I started in 2002, we had thousands of members. It was such a unique ability to turn on vent/TS and chat together with people across the world and bonding with them. Just the experience to fight with them, engaging in server wars, grafting and gathering the best gear.. You know, it is such a unique experience and that's why it is so...

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