Intrepid Studios is coming to Europe at Gamescom in Germany (21st August 2018).
Name Reservation will be available sometime during Alpha 1 Phase 2 (Hopefully).
Alpha 1 Testing Phase Breakdown:
The Ashes of Creation Alpha 1 is set to begin during the third week of September and will go on for almost 7 months. The Alpha 1 test will focus on three major tests:
Open world Battlegrounds
Castles and Sieges
City 'Horde' Mode
Open world Battlegrounds:
Offering variable combat modes with testing upto a 100 players. They'd like to provide consistent Battleground testing where players will be able to complete a match and instantly queue up for another to ensure heavy testing of the feature. Focused on Matchmaking...
Finally we got the newsletter from Intrepid, which provided us with some great information. The biggest news is that Alpha 1 phase 1 is confirmed starting week 3 of September! Phase 2 is planned for early Q2 2019.
As announced previously, Alpha 1 sales in the store is closing soon. They have currently over 8500 participants so far, of the cap of 10 000 participants. The last day for Alpha One pre-order packs ends on August 15th, which is also the day the pre-order cosmetics updates on all the packs. So if you want to upgrade your pack to get Alpha 1 access, this is the time.
Phase 1 of Alpha 1, coming in the 3rd week of September, will be focusing on action combat and PvP related mechanics in the game. Testing action, siege systems, adaptive AI in the horde mode and more.
Confirmed so far:
Intrepid Studios was back with another livestream yesterday, giving us some new info on what they are working on, answering questions from the community, talking about Stevens birthday, baconfirmedTM (patent pending) and more. Also, what's a livestream from Intrepid without some mic static and video/audio problems? Feels like home <3 So let's dive into the details of the stream!
New combat system in the works - will be featured during their next stream
Steven and Jeffrey opened up talking about the team being "knee-deep" in design and implementations of the combat systems, in preparations for Alpha 1. They are trying to make it feel good, be reactive, and making it seem like a an extension of you. Takes a lot of work obviously, but making good progress. Steven did then announce that during their...
The Intrepid team is working hard to bring us Alpha 1 later this year, which will focus on some large PvP elements such as castle sieges. So to our big surprise, Steven just finished a playtest in Alpha 0 during the first part of the stream (so the playtest was why the stream was delayed 1 hour). While Steven was busy having fun with the play-testers, Bacon, Jeffrey and Peter guided us through the traditional questions and answers section.
What I personally found to be the most interesting questions and answers, I have marked in purple and moved up. You can read these further down on the page. Credit for the write-up of the Q&A section goes to AoC Wiki.
But first, the highlight of the stream: Guild castle siege sneak-peak with Steven!
BCG welcomes us to a community podcast with Greypelt, Okies, Truth Eternal and of course Steven Sharif as special guest. This is a great podcast, and I strongly recommend watching it. A link to the full podcast is at the bottom of this article. My favorite questions that got answered today, are marked in purple.
BCG: Why do you prefer MMORPGs to other game genres?
Steven: MMOs is a unique genre, providing the same ability to connect with people all across the world. With my previous guild, which I started in 2002, we had thousands of members. It was such a unique ability to turn on vent/TS and chat together with people across the world and bonding with them. Just the experience to fight with them, engaging in server wars, grafting and gathering the best gear.. You know, it is such a unique experience and that's why it is so...
What a great livestream last night! The stream, which lasted for about 1 hour, featured Steven, Jeffrey and Bacon. We first got a brief introduction, where they talked about bacon stuff (of course!), their Kickstarter office bet (Tristan cheated!) and how their team has increased from 30 to 70 in the last year. Very impressive! They are currently working on housing and environments, and we have some images shared which you can check out bellow.
The gang ready for another live stream!
First PvE raid video and Alpha 1 build ahead of schedule
We got shared a video from a recent Alpha 0 test, where they focused on PvE raid mechanics. The current size for raids was confirmed to be 40 players, but being alpha this can obviously change later. Steven also mentioned that they are impressed by the Epic engine, and their progress for the...
Yesterday Dungeon Crawler Network shared their recent interview with Intrepid Creative Director Steven Sharif. If you haven't seen the "From The Ashes" podcasts by DCN, you should definitely check them out. In addition to Steven Sharif, we also have the podcast hosts Aggelos, Alpha Soul and Stormzlord. In this article you will find most questions and topics that they talked about, and if you want to check out the whole video there is a link at the bottom.
The podcast panel during yesterdays episode of From The Ashes
PAX and Alpha 0
Steven mentioned that they received a lot of feedback after PAX, and of course some of it related to the combat mechanics. Steven and his team believes in transparency during the development process and wants the community to be a part of the process. The game is still in a pre-alpha state, they really...
The first day of PAX East is over, and it is time to recap! For the first hours of the stream we got to see the PAX visitors playing the PAX demo. Some of you probably recognized parts from the dwarf dungeon, which we have been shown footage from on a previous live stream. As a great way to finish off Day 1, Steven and his colleagues decided to play through the demo with us!
We start off by seeing a level 3 node at the village level. The last time we saw this node, it was being attacked by a boss, which had come out from his mountain cave to attack the node. One of the many great things about Ashes of Creation is that the game world will react to the player actions, in this case the node upgrade triggered the boss to attack the node. The villagers then had to defeat the boss to keep the node safe.
Sidebar: Notice the hilarious bug when one of the party members tried to...
Another month, another official AoC livestream. Steven and the crew played for about 1 hour, answering a few questions along the way. They showed us a few different instances, with some boss fights, the underrealm, an elvish node, and topped it of with a quick PvP session! Spoiler: Steven did not win the PvP! I have taken several images during the stream, check them out below!
AoC loading screen.
Stream starts with the amazing looking Dünheim instance, an old dwarf city that got corrupted. The monsters there are pretty strong. The visuals are great, especially when you consider this game hasn't even reached the first official alpha state (alpha 1, estimated ~Q3 2018). We also get a look at the UI, character screen, loading screens etc. Of course things might change, but it is cool to see how it looks now. Steven got some basic gear on his character...
Yesterday IGN released a hands-on article featuring Ashes of Creation. Over the course of about 2 hours, creative director Steven Sharif and lead designer Jeffrey Bard, guided their reporter through the wonderful world of AoC. Now who wouldn't want that job!
They talked a bit about the nodes, that most cities have to be grown by the players, through harvesting, monster slaughter, and economic trading with caravans. Also pointed out was that the size of the Underrealm, the network of beautiful caverns we were shown in the last trailer, was about the size of the world in Skyrim. Even more shocking, when completed, this area will still only account for about 1/30th of the total game world size!
"We’re much farther along than many other Kickstarter-funded projects at this phase," he says.
He was also quick to point out that the early quests of the classic formula of "kill x10 boars"...