We see the devs spawn into what is a level 5 City Node, Elven themed, filled with NPC's and life.
In this detailed node window we see a bunch of systems that are working behind the scenes. We see a progression bar that shows us that this node is level 5 (City Stage) and is 1/4th of the way to becoming a Metropolis. We also see the total citizens of the node, the tax rate that is set by the mayor of the node (in this case Steven) and we got some information on the 'Trade Agreements' system. Trade...
European My.com site for Ashes of Creation can be found here
Apocalypse will be monetized via a Legendary Pass. (A free version will also be available)
All Alpha 1 backers will receive lifetime membership of the 10$ legendary pass.
New livestreams showcasing MMORPG development next week and how BR assets are used in the MMORPG.
Players are now able to register for the Open Beta of the Ashes of Creation Apocalypse testing phase here
The apocalypse testing phase will include a monetization model known as a "Adventure Pass' similar to a Battle Pass which will let...
Rejoice dear ashlings, Ashes of Creation has now officially entered Alpha 1 Phase 1, and with that the NDA has been completely lifted. This also means that all Alpha 1 backers have been invited to test the battle royale combat mode (~ 10 000). In addition, all Alpha 2 backers have been invited for this weekend test as well. In the coming weeks they will also be inviting beta backers, all Alpha 0 backers, and eventually all registered users on the Ashes of Creation website.
Steven Sharif said:
We are happy to announce the testing is going very well and we are collecting a lot of useful data. Everyone at Intrepid cannot thank our Glorious community enough for their help in making mmos great... once more."
I was one of the lucky 250 to gain access to alpha 1 stress test on Sept. 7. Here's a few thoughts on the game's battle royale mode and visuals...
The game mode was a standard battle royale last Man standing. We were only allowed to queue for solo. If you've played fortnite or are just familiar with the genre, you know how the game mode goes. Special abilities like high jumps or explosion arrows were locked to the weapons. Some armor dropped with camouflage specials which did seem like a major cheat mode.
The visuals on the other hand were out of this world. My game defaulted to epic settings causing a minor stutter, which was corrected by dropping shadows down. Playing on lowest graphic setting didn't hurt the visuals much at all, even looking better than other AAA games on max settings. Every element of the game looked beautiful. Plants to trees to water. The weapon effects and physics were just as amazing.
The action combat was fluid. I was able to snipe players 200m+...
Last night at ~0300 CEST, the Alpha 1 stress test for Ashes went live. The stress test will include a limited number of testers, which will increase each week. The first week only has about 450 testers (but this may be increased), the second will increase that to over 2000 testers, and finally 5000 testers for week 3. The point of this stress test is to test their server backend, login-system, matchmaking, etc. All those underlying mechanics that need to be working properly before they open the gates for all those with Alpha 1 access.
The participants are chosen from Kickstarter backers, then summer backers, and finally the pre-order pack backers. If you are not selected in these weeks, don't be alarmed: After about 3 weeks of stress testing, Alpha 1 will be open to allthose with access to that phase.
NDA is still active folks, hold your streaming horses!
As for NDA, Steven confirmed on Discord yesterday that there is still an active...
Over 100 people are working on the game right now in their developer team, and this is expected to grow to 200 people before the end of this year.
New gameplay video showcasing the new action combat system
Castle siege mode is shown
Horde mode - city siege is shown
Alpha 1 Phase 1 stress test phase begins this week! A selection of Alpha 1 backers will be drawn randomly.
Alpha 1 backers will be testing each of the 3 battleground modes first for about a month, but then anyone with a registered account can also test the battlegrounds!
Alpha 2 confirmed to begin in Q3 2019
40 000 signed up for alphas and betas
The team: Akil Hooper (lead technical designer), Jeff Bard (lead game designer), Steven Sharif (CEO, creative director), Mat Broome (lead character artist), Micheal Bacon (lead environment artist). ...
Today Volker at My.com posted an official statement on the Ashes of Creation Discord channel, in an attempt to calm the worries of the community in regards to customer service, pay-to-win, server stability and account security. I personally think that this is promising, as it shows that Intrepid and My.Com is taking this very seriously. Of course, only time will tell if this actually holds true, but I think EU fans of AoC should relax and have faith in Intrepid and their strategy. You can read the full statement from Volker bellow.
"As previously communicated, we at My.com are, and remain, fully committed to supporting the creative vision that Steven and Intrepid Studios has for Ashes of Creation. Their vision appeals to the desires of western MMORPG fans, and we are fully committed to bringing this non-Pay-to-Win vision to the European players. In the past, My.com has published and developed primarily titles that...
Good news today! Lately the community has been worrying that we may not be able to chose ourselves what region we want to play on. (as some from Europe might not want to play on EU servers..) Thankfully, today's update from Steven, on the official Discord, puts that to rest. There will be no region or IP blocking. He also confirmed that Intrepid will handle the game client packaging, so my.com won't be doing that either.
Yesterday he also dropped a small update, reassuring fans that the game will stay subscription based, with no box cost, and a cosmetic-only marketplace, the same as in NA.