In the last few days Steven has been kind enough to answer quite a few questions from the community!
Zephirius: Having made that official, do you still hold true to the "Before 2020?" Steven: As I said, I’m waiting on a few answers.
Ruby: Who gets the taxes from guild castles, the castle or the guild? Steven: Both
Ruby: So the guild can freely use this for whatever they want? Steven: Some of the funds yes
Dygz: And, when the Castle changes hands some taxes stay with the Castle and some taxes stay with the guild? Steven: Correct
MagicMan LA of Dphantom: That mage levitation ability was so cool..would it be possible to have a similar mobility ability for mage in the MMO? Steven: That was a bit OP, it may not show up in the MMO, we shall see
Galecto: Are the shop costumes modular or one piece? Steven...
Steven Sharif joined Krojak for some fun squad play, while also taking the time to answer some questions!
Time to find some tasty items..
Krojak: I had a blast playing, but playing squad play when solo is a challenge, due to no voice communication option. But aside from that, it's awesome! Steven: We tried to implement the voice chat, but that there were some slight issues, which will be fixed tomorrow (October 23rd), I think.
Krojak: What are your plans regarding server status and server up-time this week? Steven: We have a lot of things we need to fix Monday-Wednesday, and then we hope on Thursday (for the Thursday to Sunday session) to have those fixes implemented.
Steven Sharif said:
I hope that people are enjoying the world, the look of the world, the art etc. This build is a pretty good look on the aesthetics of the environment.
Over 500,000 players are registered on the site with Alpha 1 beginning in September.
Public Roadmap of the game's development to be unveiled at PAX west.
Player Choice playing a key role:
Steven and Jeffrey insisted on player choice, the goal being to offer various choices to the player (in regards to crafting, exploring, etc.). As such, they hope to steer away from standard progression paths by implementing the following methods:
Diversified progression paths.
Advancing the economy of the world.
Contributing to a node as a citizen.
Focusing on your interests within your freehold.
Everything contributes to the development of the world, resulting in each server being different.
Games that AoC draws inspiration from:
When asked regarding games that AoC derived inspiration from, Steven shared the following points:
The Intrepid team is working hard to bring us Alpha 1 later this year, which will focus on some large PvP elements such as castle sieges. So to our big surprise, Steven just finished a playtest in Alpha 0 during the first part of the stream (so the playtest was why the stream was delayed 1 hour). While Steven was busy having fun with the play-testers, Bacon, Jeffrey and Peter guided us through the traditional questions and answers section.
What I personally found to be the most interesting questions and answers, I have marked in purple and moved up. You can read these further down on the page.
But first, the highlight of the stream: Guild castle siege sneak-peak with Steven!
Right into the action!
We got the see one of the castles in the Alpha 0 build. Steven did, repeatedly, emphasize that this is very, very, very early build. From animations, effects, skills, UI, everything. First passes, for testing only. While Steven is whacking opponents in the castle, he says how important it is for an MMO to...
BCG welcomes us to a community podcast with Greypelt, Okies, Truth Eternal and of course Steven Sharif as special guest. This is a great podcast, and I strongly recommend watching it. A link to the full podcast is at the bottom of this article. My favorite questions that got answered today, are marked in purple.
BCG: Why do you prefer MMORPGs to other game genres?
Steven: MMOs is a unique genre, providing the same ability to connect with people all across the world. With my previous guild, which I started in 2002, we had thousands of members. It was such a unique ability to turn on vent/TS and chat together with people across the world and bonding with them. Just the experience to fight with them, engaging in server wars, grafting and gathering the best gear.. You know, it is such a unique experience and that's why it is so near to my heart.
BCG: Why do you think that Ashes of Creation was so well received? The whole concept of the node system and the changing world is something a lot of people are interested in...
Yesterday Dungeon Crawler Network shared their recent interview with Intrepid Creative Director Steven Sharif. If you haven't seen the "From The Ashes" podcasts by DCN, you should definitely check them out. In addition to Steven Sharif, we also have the podcast hosts Aggelos, Alpha Soul and Stormzlord. In this article you will find most questions and topics that they talked about, and if you want to check out the whole video there is a link at the bottom.
The podcast panel during yesterdays episode of From The Ashes
PAX and Alpha 0
Steven mentioned that they received a lot of feedback after PAX, and of course some of it related to the combat mechanics. Steven and his team believes in transparency during the development process and wants the community to be a part of the process. The game is still in a pre-alpha state, they really haven't spent any time on combat. The next milestone will be the Alpha 1 phase, with a big focus on combat and PvP mechanics.
Aggelos then asked about how the work has been going with their backend...