I was one of the lucky 250 to gain access to alpha 1 stress test on Sept. 7. Here's a few thoughts on the game's battle royale mode and visuals...
The game mode was a standard battle royale last Man standing. We were only allowed to queue for solo. If you've played fortnite or are just familiar with the genre, you know how the game mode goes. Special abilities like high jumps or explosion arrows were locked to the weapons. Some armor dropped with camouflage specials which did seem like a major cheat mode.
The visuals on the other hand were out of this world. My game defaulted to epic settings causing a minor stutter, which was corrected by dropping shadows down. Playing on lowest graphic setting didn't hurt the visuals much at all, even looking better than other AAA games on max settings. Every element of the game looked beautiful. Plants to trees to water. The weapon effects and physics were just as amazing.
The action combat was fluid. I was able to snipe players 200m+ away. You needed to be accurate to make a hit with a bow but with the 2hand long sword you could...
Last night at ~0300 CEST, the Alpha 1 stress test for Ashes went live. The stress test will include a limited number of testers, which will increase each week. The first week only has about 450 testers (but this may be increased), the second will increase that to over 2000 testers, and finally 5000 testers for week 3. The point of this stress test is to test their server backend, login-system, matchmaking, etc. All those underlying mechanics that need to be working properly before they open the gates for all those with Alpha 1 access.
The participants are chosen from Kickstarter backers, then summer backers, and finally the pre-order pack backers. If you are not selected in these weeks, don't be alarmed: After about 3 weeks of stress testing, Alpha 1 will be open to allthose with access to that phase.
NDA is still active folks, hold your streaming horses!
As for NDA, Steven confirmed on Discord yesterday that there is still an active "visual NDA". This means that you may share your experiences from Alpha 1, but cannot share anything...
With the unveil of the Alpha 1 combat trailer, I decided to share my analysis of the trailer to highlight noteworthy elements and discuss them in detail. In case you missed it, you can view the full trailer here. The key points that I took away from the trailer are below, followed by my thoughts on each of them. Please let me know if you enjoyed reading this article, I'd love to do more of these in the future!
Potion Launcher Physics
ADS (Aim Down the Sight)
Weapon Swapping & Reloading
Mobile Casting & Mobility
Sonar & Stealth Counters
The closest combat system that this can be compared to is Wildstar. I’ve created a simple visual to help explain the process of hit registration when it comes to melee weapons. Upon taking a...
Today Volker at My.com posted an official statement on the Ashes of Creation Discord channel, in an attempt to calm the worries of the community in regards to customer service, pay-to-win, server stability and account security. I personally think that this is promising, as it shows that Intrepid and My.Com is taking this very seriously. Of course, only time will tell if this actually holds true, but I think EU fans of AoC should relax and have faith in Intrepid and their strategy. You can read the full statement from Volker bellow.
"As previously communicated, we at My.com are, and remain, fully committed to supporting the creative vision that Steven and Intrepid Studios has for Ashes of Creation. Their vision appeals to the desires of western MMORPG fans, and we are fully committed to bringing this non-Pay-to-Win vision to the European players. In the past, My.com has published and developed primarily titles that were, from the ground up, built around a Free-To-Play model. This is not the case with Ashes of...
In preparation to the coming Alpha 1 start, and NDA lift, in mid-September, we are introducing:
Media of the month contest!
Every month, users can vote on their favorite media (image/video, anything in the media section). Was it a cool picture of a massive city sige? Rare cosmetics? Anyone can vote, and anyone can upload their own candidates. The first contest will start when Alpha 1 starts! :)
The winner will get a cool MOTM ribbon above their avatar. :)
As a bonus, the winner of the first contest will also get a free 3-month premium membership. Later winners may also get some cool free stuff, though this can vary from month to month.
The MOTM vote button, which can be found inside most of the categories in the media section.
Improved media section
We've added a lot more categories, to make it easier to browse exactly what you are looking for.
Anything else you would like to see? Let us now...
Over 500,000 players are registered on the site with Alpha 1 beginning in September.
Public Roadmap of the game's development to be unveiled at PAX west.
Player Choice playing a key role:
Steven and Jeffrey insisted on player choice, the goal being to offer various choices to the player (in regards to crafting, exploring, etc.). As such, they hope to steer away from standard progression paths by implementing the following methods:
Diversified progression paths.
Advancing the economy of the world.
Contributing to a node as a citizen.
Focusing on your interests within your freehold.
Everything contributes to the development of the world, resulting in each server being different.
Games that AoC draws inspiration from:
When asked regarding games that AoC derived inspiration from, Steven shared the following points:
Good news today! Lately the community has been worrying that we may not be able to chose ourselves what region we want to play on. (as some from Europe might not want to play on EU servers..) Thankfully, today's update from Steven, on the official Discord, puts that to rest. There will be no region or IP blocking. He also confirmed that Intrepid will handle the game client packaging, so my.com won't be doing that either.
Yesterday he also dropped a small update, reassuring fans that the game will stay subscription based, with no box cost, and a cosmetic-only marketplace, the same as in NA.
After a long time of developing, I am pleased to announce our newguild list! This is in an effort to make it easier to find a new guild, or recruit to your guild. Of course, as it is brand new, there are not many guilds there yet, but I hope that very soon it will be packed with guilds! The AoC Dungeon strives to be the best website for your Ashes of Creation needs, and this is just one of more stuff to come. This is the first edition of the guild list, and it will be improved further as feedback comes in.
You can filter the search on the front page, to limit the search. Only a few filters are added now, but more coming as needed.
Promoting your guild in the top image slider
You may also promote your guild in the top image slider, for more visibility. For now, until there are at least 15 guilds on the list, it will be given as a first come, first serve basis. You'll have the spot for at least 3 weeks, and possibly more. All you have to do, is...