What a great livestream last night! The stream, which lasted for about 1 hour, featured Steven, Jeffrey and Bacon. We first got a brief introduction, where they talked about bacon stuff (of course!), their Kickstarter office bet (Tristan cheated!) and how their team has increased from 30 to 70 in the last year. Very impressive! They are currently working on housing and environments, and we have some images shared which you can check out bellow.
The gang ready for another live stream!
First PvE raid video and Alpha 1 build ahead of schedule
We got shared a video from a recent Alpha 0 test, where they focused on PvE raid mechanics. The current size for raids was confirmed to be 40 players, but being alpha this can obviously change later. Steven also mentioned that they are impressed by the Epic engine, and their progress for the networking, bringing vast improvements compared to the state of the game 1 year ago. The game looks fluid, even with 40 people being in one place at the same time.
New month, new cosmetics in the Ashes of Creation pre-order packs. As usual, the packs are the same in terms of the other content (test access, game-time, embers etc), while the cosmetics rotate each month. If you have already bought a pre-order pack, don't worry: You can still purchase the new cosmetics. It will be available as a addon, so you won't have to buy the whole pre-order package again.
You might of recently heard about or seen article's posted in gaming new's sites about Intrepid Studio's buying Daybreak Games. This is what we have been told in response by Steven at Intrepid as well as Daybreak Games.
From Steven on the official Ashes of creation discord earlier today.
From Daybreak Game's on their forum's earlier today. Orignal Post
Yesterday Dungeon Crawler Network shared their recent interview with Intrepid Creative Director Steven Sharif. If you haven't seen the "From The Ashes" podcasts by DCN, you should definitely check them out. In addition to Steven Sharif, we also have the podcast hosts Aggelos, Alpha Soul and Stormzlord. In this article you will find most questions and topics that they talked about, and if you want to check out the whole video there is a link at the bottom.
The podcast panel during yesterdays episode of From The Ashes
PAX and Alpha 0
Steven mentioned that they received a lot of feedback after PAX, and of course some of it related to the combat mechanics. Steven and his team believes in transparency during the development process and wants the community to be a part of the process. The game is still in a pre-alpha state, they really haven't spent any time on combat. The next milestone will be the Alpha 1 phase, with a big focus on combat and PvP mechanics.
Aggelos then asked about how the work has been going with their backend...
If you won a key from the giveaway after PAX, you should have gotten a e-mail/DM on the respective social channel (Facebook/Twitter, Twitch etc). So make sure to check all those. And just to be safe, double check with the list below! According to the official post on their forum, the 300 keys also includes 69 winners from social media and 22 registered PAX users. In addition to those 300 winners, 26 won a key through the Twitch raffles and 937 PAX panel participants. So in total, 1 263 people have gotten access to Alpha 0 in the last week! If you haven't won one yet, there will be more chances coming..
There has been several previews of Ashes of Creation going online in the days after PAX East. Here is a handy list of the ones I have come across. Feel free to add new entries if you have found another one.
PAX EAST 2018: HANDS-ON WITH THE SURPRISINGLY SOLID COMBAT OF ASHES OF CREATION
"This year’s PAX East featured a lot of games early in their testing phase, but Ashes of Creationwas one that had splurged for a very large booth toward the center of the show floor. And let’s be fair here; the game sure looked like it was ready for prime time. Between the animations on display and the general look of playing the game for onlookers, this is the sort of game that, at a glance, certainly did not look like something in pre-alpha. All of its graphical polish was being shown off to great effect."
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So that concludes this years PAX East. It has been a great event, Intrepid studios really outdid themselves this year. Really focusing on the community, answering questions on stream and being out there for hours. We got a fun play-through session with the developers and Alpha 1 release confirmed for Q4 this year. To recap the event, check out the articles previously posted and the streams:
Highlight of the day was the play-through session where Steven and his crew ran through the PAX demo.
Yesterday Intrepid Studio hosted a panel at PAX East, where they talked about a lot of things, from how unique and big of a project this is, to how they work together as a team. A lot of background talk and their thought process behind making the game. It's very interesting to watch, so I recommend checking it out.
However, the biggest news was that Alpha 1 is planned for early Q4 2018, and that it will be divided in two phases. The first phase will focus on their arena modes, castle sieges, city sieges, large player battles, raids and guild fights. So it is going to be very exciting to finally get a closer look at all the PvP and large scale content!
There was also a QA session where people from the audience could ask Intrepid. Did anyone say nodes part 3?
Here are a few of those questions:
When can we expect nodes part 3?
*A lot of laugh in the crowd and among the panelists.*
So, nodes part 3. Actually one of our team members is currently not with us here at PAX, and his name is Trystan Snodgrass (Senior...