Ashes of Creation: Apocalypse development clarification

Steven shared some development insight on Discord today, explaining the reasoning behind creating the Apocalypse side-project and the choice of battle royale game mode.

I think this statement sums it up pretty well:

Steven:
"It only had to do with three things (Regarding APOC): Testing the systems we wanted to test, spending as little time as possible creating something to achieve the previous point, and getting it done in a timeline that allowed us to fix/change what needed to be changed before alpha/beta of the MMORPG."

And here is the rest of his message, where he explains more in detail:

Steven:
"So, to recap the reasoning we developed APOC (or originally what we intended Alpha One Phase 1 to be), was to address concerns about combat, and specifically how we would integrate action combat into a hybrid combat system for Ashes. When we planned how to best accommodate this intent, we desired massive design date from skill usage, reticle accuracy, camera POV, high frequency player populations etc (long list), and we wanted to do all of this in a design that could be quickly made and adjusted size-wise (hence battle royale = little do no designs and proved enjoyable game mode format). This was also the perfect opportunity to begin to lay the foundation for the new account services and matchmaking back-end for the in-game arena systems. In addition, we wanted to use our proprietary AND patented distributed server back-end, that is intended to accommodate the massive amount of players we will see in the MMO, at battles like node and castle sieges, and we wanted to do this testing of THESE specific systems with enough time to implement the changes we discovered from the testing results, hence why we crunched to get APOC in the hands of testers 😀

Now, what happens in the active development is the need to be agile and reactionary, and sometimes that is lost on many people who are watching our development, which is ok. When the MMORPG begin it's alpha and betas, people will tend to judge based on the merit of the content they are watching at that moment, and not content that is dated previously in the development cycle. Additionally, during the testing of Alpha One Phase 1, it became quite confusing for those not following the project, that what they were seeing in this arena style battle royale was an atmosphere designed to test the aforementioned systems and services, in an attempt to alleviate that confusion we decided to brand it away from the MMORPG aspect, since it wasn't clear enough for those less informed about the project and the reasoning for this testing phase and how it related to the mmo development, which of course had a secondary affect that caused confusion about the direction of the project being focused on creating a BR loll... So, long story shorty, we are literally developing one of the largest mmos and with some of the most talented people in the mmo business, and development sometimes can require revision and fixing, I will more eloquently state these insights in the director's letter. 💕"
 
Tex

Narys

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Is great to see so much info from Steven lately, I can't wait until we get the actual letter. Nice write up!
 

FliP

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A nice letter. Hopefully we will hear more about the actual MMORPG soon.
 

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