Steven shares information about summoner pets, world wonders, development process etc!

Steven once more shared some information and leaks with us on Discord recently!

Magisto: Any info on pax East in Boston, any meetups or community events you guys might want to participate in?
Steven: I decided this week that it is best for the studio not to attend the PAX East event and instead stay focused on development. Because we do not have a marketing team that manages the booth, it takes live developers out of the office for that week, and can include another week of downtime recovering.

Regarding negativity on Discord/Reddit towards certain decisions done in the APOC/AoC development process:
Steven: To be honest, sometimes when I see a discussion on discord or reddit with certain assumptions, I hate having to bite my tongue. Lol. If I picked every uninformed opinion to jump on, I’d be fighting a losing battle. However, there are informed feedback and I enjoy relying on certain content creators to funnel the discussion in an organized manner.

Kaisustrin: Will there be wonders of the world? Great, standing structures of either the past or the present that dominate the landscape they're upon?
Steven: Yes. Mainly those are points of interests. The first ever area in the world map we built had a colossus like structure that had been destroyed.

Map size:
Steven: Alpha 1 map is the world map. And it feels very very large.

Pet system:
Steven: I want to have a pet system that lets you leave cosmetic pets at your freehold and you can accumulate herds of them. And they will just wander in proximity to the freehold untargetable and invulnerable.

Regarding crowd control skills being able to be customized:
Steven: It would also be cool if the polymorph cc skill was customizable to turn your target into a creature of ur choice.

Regarding the latest negativity about the game and its development:
Steven: I wouldn't worry too much, when people begin to see our Alphas and Betas, discussion will be about gameplay/mechanics/art and it will calm down. It is part of the development process, this is why triple A studios tend to stay quiet till they are in Beta. But I'd rather deal with the toxic times and get more involvement and discussion to gleam info from.

Zekethephoenix: What's the difference between combat pets and summoner pets?
Steven: Combat pets, cosmetics creatures and summoner pets are all three different things.
Sommoner pets level with your skill tree and only summoner primary classes can have these, whereas a combat pet needs to be nurtured and will take a part of the leveler's experience to level up.
Cosmetic creatures have no combat abilities and just walk around you, or fly.

Decimate: Everyone is gonna be forced to use combat pets for that slight damage boost.
Steven: Not necessarily, their damage is a percentage of the characters damage output and shouldn't really impact the overall damage output, whereas summoner pets are a direct vertical increase in damage for the character output, but these things will be tested and played with in alpha/beta.

Zekethephoenix: Combat pets don't increase your damage?
Steven: It has more horizontal skills that make your character more versatile.

Regarding pets and targeting:
Steven: There will be an option to remove pet targets from your tab rotation.

Some leaks he dropped to us:


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